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We prepare children for a world that has disappeared forever. We take children on a steam engine into a virtual reality and tell them that it is beneficial for them. This book claims the opposite and tries to show what means of transport are leading society into the future instead of the past. There is one fun party game. Chairs are placed in a circle and people are standing around them. The chair is exactly one less than people. At the command of people to sit - who does not make it out of the game falls. She has nowhere to sit. It is largely an allegory of life. Human society also plays this game in the real world. The successful find their places, the unsuccessful move in the shadow of the periphery. In this world, education and training should seek to find as many places as possible for everyone, because too many people on the periphery turn the game into a difficult situation or even horror. But what if mankind got into a situation where the original rules of the game ceased to apply, because the chairs are not at hand, but hidden somewhere in a confused space out of the immediate reach, and even moving? To find them, you need the skills you need to master. Instead, you are acquiring skills that lead you in a completely different direction. We are now in such a situation and do little to change it.